1 |
if (global.route != 3) |
2 |
{ |
3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () == true && waiter == 0 && (!instance_exists(obj_dialogue))) |
4 |
waiter = 1 |
5 |
if (waiter == 1) |
6 |
{ |
7 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
8 |
with (msg) |
9 |
{ |
10 |
if (!instance_exists(obj_dialoguebox_dummy)) |
11 |
instance_create(0, 0, obj_dialoguebox_dummy) |
12 |
portrait = false |
13 |
sndfnt = 99 |
14 |
message[0] = "* (There is a book of neatly# written paragraphs on# the desk.)" |
15 |
message[1] = "* (They all appear to be very# similar.)" |
16 |
message[2] = "* (Read one?)" |
17 |
if (outcome == 1 && message_current == 2) |
18 |
{ |
19 |
obj_dalvsroom_desk.waiter = 2 |
20 |
global.cutscene = true |
21 |
} |
22 |
else if (outcome == 2 && message_current == 2) |
23 |
obj_dalvsroom_desk.waiter = 4 |
24 |
if ((message_current + 1) == 2) |
25 |
{ |
26 |
ch_msg = 2 |
27 |
ch[1] = "Yes" |
28 |
ch[2] = "No" |
29 |
} |
30 |
} |
31 |
} |
32 |
if (waiter == 2 && (!instance_exists(obj_dialogue))) |
33 |
waiter++ |
34 |
if (waiter == 3) |
35 |
{ |
36 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
37 |
with (msg) |
38 |
{ |
39 |
portrait = false |
40 |
sndfnt = 99 |
41 |
message[0] = "* Dalv is a loner living in# the ruins of Home." |
42 |
message[1] = "* He enjoys quiet walks in the# dark, cleaning, and improving# songs on his organ." |
43 |
message[2] = "* He wants to share with the# youth of the Underground..." |
44 |
message[3] = "* ...the importance of being# accepting and respecting# the wishes of others. " |
45 |
message[4] = "* The rest of the page is# scribbled out." |
46 |
with (obj_dalvsroom_desk) |
47 |
waiter++ |
48 |
} |
49 |
} |
50 |
if (waiter == 4 && (!instance_exists(obj_dialogue))) |
51 |
{ |
52 |
with (obj_dialoguebox_dummy) |
53 |
instance_destroy() |
54 |
waiter = 0 |
55 |
global.cutscene = false |
56 |
obj_pl.alarm[0] = 1 |
57 |
} |
58 |
} |
59 |
else |
60 |
{ |
61 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () == true && waiter == 0 && (!instance_exists(obj_dialogue))) |
62 |
waiter = 1 |
63 |
if (waiter == 1) |
64 |
{ |
65 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
66 |
with (msg) |
67 |
{ |
68 |
portrait = false |
69 |
sndfnt = 99 |
70 |
message[0] = "* (There is a book of neatly# written paragraphs on the# desk.)" |
71 |
message[1] = "* (They all appear to be very# similar.)" |
72 |
} |
73 |
waiter++ |
74 |
} |
75 |
if (waiter == 2 && (!instance_exists(obj_dialogue))) |
76 |
waiter++ |
77 |
if (waiter == 3) |
78 |
{ |
79 |
waiter = 0 |
80 |
obj_pl.alarm[0] = 1 |
81 |
} |
82 |
} |