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gml_Object_obj_dalvsroom_gramophone_Step_0

(view raw script w/o annotations or w/e)
1
depth = (-y)
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var audio_sound_gain_radio = audio_sound_get_gain(obj_radio.current_song)
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var audio_sound_gain_gramophone = audio_sound_get_gain(mus_dalventertainer)
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if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() == true && waiter == 0 && (!instance_exists(obj_dialogue)) && (audio_sound_gain_radio == 1 || audio_sound_gain_gramophone == 1))
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    waiter = 1
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if (global.route != 3)
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{
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    if (!audio_is_playing(mus_dalventertainer))
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    {
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        if (waiter == 1)
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        {
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            scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* (It's a gramophone.)"
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                message[1] = "* (It looks pretty old.)"
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                message[2] = "* (Maybe it's a grandmaphone.)"
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                message[3] = "* (A record labeled \"Dalv Organ#  Demo\" is queued up to play.)"
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                message[4] = "* (Play it?)"
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                if (outcome >= 1 && outcome <= 2 && message_current == 4)
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                {
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                    if (outcome == 1)
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                        obj_dalvsroom_gramophone.waiter = 2
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                    else
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                        obj_dalvsroom_gramophone.waiter = 4
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                }
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                if ((message_current + 1) == 4)
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                {
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                    ch_msg = 4
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                    ch[1] = "Yes"
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                    ch[2] = "No"
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                }
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            }
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        }
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        if (waiter == 2 && (!instance_exists(obj_dialogue)))
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        {
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            with (obj_radio)
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                audio_sound_gain(current_song, 0, 1000)
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            waiter++
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        }
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        if (waiter == 3)
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        {
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            with (obj_radio)
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            {
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                var audio_gain = audio_sound_get_gain(current_song)
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                if (audio_gain == 0)
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                {
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                    audio_stop_sound(current_song)
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                    with (obj_dalvsroom_gramophone)
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                    {
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                        audio_sound_gain(mus_dalventertainer, 1, 0)
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                        audio_play_sound(mus_dalventertainer, 1, 0)
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                        image_speed = 0.26666666666666666
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                        waiter = 0
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                        obj_pl.alarm[0] = 1
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                    }
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                }
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            }
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        }
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        if (waiter == 4)
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        {
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            waiter = 0
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            obj_pl.alarm[0] = 1
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            with (obj_dialoguebox_dummy)
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                instance_destroy()
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        }
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    }
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    else
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    {
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        if (waiter == 1)
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        {
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            scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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            with (msg)
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            {
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                if (!instance_exists(obj_dialoguebox_dummy))
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                    instance_create(0, 0, obj_dialoguebox_dummy)
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                portrait = false
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                sndfnt = 99
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                message[0] = "* (The record must be damaged or#  broken.)"
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                message[1] = "* (Stop this wretched music?)"
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                if (outcome >= 1 && outcome <= 2 && message_current == 1)
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                {
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                    if (outcome == 1)
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                        obj_dalvsroom_gramophone.waiter = 2
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                    else
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                        obj_dalvsroom_gramophone.waiter = 4
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                }
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                if ((message_current + 1) == 1)
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                {
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                    ch_msg = 1
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                    ch[1] = "Yes"
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                    ch[2] = "No"
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                }
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            }
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        }
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        if (waiter == 2 && (!instance_exists(obj_dialogue)))
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        {
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            scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* (You turn off the gramophone.)"
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                message[1] = "* (Maybe it's a work in#  progress.)"
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                choice = false
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            }
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            audio_sound_gain(mus_dalventertainer, 0, 1000)
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            waiter++
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        }
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        if (waiter == 3 && (!instance_exists(obj_dialogue)))
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        {
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            instance_destroy(obj_dialoguebox_dummy)
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            audio_gain = audio_sound_get_gain(mus_dalventertainer)
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            if (audio_gain == 0)
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            {
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                audio_stop_sound(mus_dalventertainer)
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                with (obj_radio)
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                {
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                    audio_sound_gain(current_song, 1, 0)
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                    audio_play_sound(current_song, 1, true)
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                    with (obj_dalvsroom_gramophone)
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                    {
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                        image_speed = 0
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                        image_index = 0
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                        waiter = 0
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                        obj_pl.alarm[0] = 1
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                    }
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                }
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            }
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        }
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        if (waiter == 4)
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        {
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            waiter = 0
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            obj_pl.alarm[0] = 1
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            with (obj_dialoguebox_dummy)
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                instance_destroy()
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        }
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    }
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}
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else
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{
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    if (waiter == 1 && (!instance_exists(obj_dialogue)))
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    {
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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        {
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            portrait = false
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            sndfnt = 99
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            message[0] = "* (An old gramophone.)"
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            message[1] = "* (You spare yourself by not#  playing the record on it.)"
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        }
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        waiter++
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    }
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    if (waiter == 2)
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        waiter = 0
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}
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if (!audio_is_playing(mus_dalventertainer))
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{
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    image_speed = 0
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    image_index = 0
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}