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gml_Object_obj_dance_collider_Create_0

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1
dance_timer_max = 160
2
dance_timer = dance_timer_max
3
if (global.hotland_flag[9] >= 3 || global.route == 3 || global.dunes_flag[26] == 3 || global.geno_complete[4] == true)
4
    instance_destroy()