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gml_Object_obj_death_screen_fade_out_screen_Alarm_0

(view raw script w/o annotations or w/e)
1
script_execute(gml_Script_scr_loadgame)
2
script_execute(gml_Script_scr_determine_death_count_yellow)
3
instance_create(x, y, obj_death_fade_in_screen)