1 | global.current_room = room_get_name(room) |
2 | if (global.battle_enemy_name == "flowey" || global.battle_enemy_name == "flowey2") |
3 | instance_create(global.heart_battle_fighting_x, global.heart_battle_fighting_y, obj_heart_death_screen_flowey) |
4 | else |
5 | { |
6 | instance_create(global.heart_battle_fighting_x, global.heart_battle_fighting_y, obj_heart_death_screen_split) |
7 | instance_create(111, 33, obj_game_over) |
8 | } |