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gml_Object_obj_debug_overworld_Other_10

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1
selnumh_world = 0
2
selnuml_world[0] = 0
3
selnuml_world[1] = 0
4
selnuml_world[2] = 0
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selnuml_world[3] = 0
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selnumh_enemy = 0
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selnuml_enemy[0] = 0
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selnuml_enemy[1] = 0
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selnuml_enemy[2] = 0
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selnuml_enemy[3] = 0
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selnuml_enemy[4] = 0
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selnumh_shop = 0
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selnuml_shop[0] = 0
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selnumh_item = 0
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selnuml_item[0] = 0
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selnuml_item[1] = 0
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selnuml_item[2] = 0
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selnuml_item[3] = 0
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selnuml_item[4] = 0
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selnuml_item[5] = 0
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selnuml_item[6] = 0
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selnuml_item[7] = 0
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selnumh_equip = 0
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selnuml_equip[0] = 0
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selnuml_equip[1] = 0
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selnuml_equip[2] = 0
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selnuml_equip[3] = 0
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equip_disjoint = 4
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selnumh_stat = 0
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selnuml_stat[0] = global.player_level
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selnuml_stat[1] = global.player_gold
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selnuml_stat[2] = global.current_hp_self
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selnuml_stat[3] = global.current_pp_self
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selnuml_stat[4] = global.current_sp_self