1 |
if live_call() |
2 |
return global.live_result; |
3 |
if window_has_focus() |
4 |
{ |
5 |
if (instance_exists(obj_dialogue) || instance_exists(obj_dialogue_battle) || instance_exists(obj_quote_bubble_battle)) |
6 |
{ |
7 |
keyboard_key_release(ord("X")) |
8 |
keyboard_key_press(ord("X")) |
9 |
keyboard_key_release(ord("X")) |
10 |
if (!alarm[0]) |
11 |
alarm[0] = 3alarm[0]if live_call()
return global.live_result;
if (instance_exists(obj_dialogue) || instance_exists(obj_dialogue_battle) || instance_exists(obj_quote_bubble_battle))
{
keyboard_key_release(ord("Z"))
keyboard_key_press(ord("Z"))
} |
12 |
} |
13 |
} |
14 |
else |
15 |
{ |
16 |
keyboard_key_release(ord("Z")) |
17 |
keyboard_key_release(ord("X")) |
18 |
alarm[0] = -1alarm[0]if live_call()
return global.live_result;
if (instance_exists(obj_dialogue) || instance_exists(obj_dialogue_battle) || instance_exists(obj_quote_bubble_battle))
{
keyboard_key_release(ord("Z"))
keyboard_key_press(ord("Z"))
} |
19 |
} |
20 |
if (global.current_hp_self < global.max_hp_self) |
21 |
global.current_hp_self = global.max_hp_self |
22 |
if (room != rm_battle && room != rm_battle_flowey && room != rm_battle_flowey_phase_2 && room != rm_mew_mew && (!instance_exists(obj_puzzle_collider_snowdin_19)) && (!instance_exists(obj_puzzle_controller_overworld_yellow)) && (!keyboard_check(vk_tab))) |
23 |
room_speed = 150 |
24 |
else if ((room == rm_battle || room == rm_battle_flowey || room == rm_battle_flowey_phase_2) && (!keyboard_check(vk_tab))) |
25 |
room_speed = 150 |
26 |
else |
27 |
room_speed = 30 |
28 |
with (all) |
29 |
{ |
30 |
if (image_index < (image_number - 1)) |
31 |
image_index = image_number - 1 |
32 |
if (image_speed > 0) |
33 |
image_speed = 1 |
34 |
} |
35 |
if (room == rm_battle) |
36 |
{ |
37 |
if (global.battling_boss == false) |
38 |
{ |
39 |
global.enemy_sparing = true |
40 |
global.enemy_sparing_2 = true |
41 |
global.enemy_sparing_3 = true |
42 |
} |
43 |
else if keyboard_check_pressed(ord("S")) |
44 |
global.enemy_sparing = true |
45 |
if instance_exists(obj_toy_gun_circle) |
46 |
{ |
47 |
with (obj_toy_gun_circle) |
48 |
{ |
49 |
if (outline <= (small_circle * 0.25)) |
50 |
{ |
51 |
keyboard_key_press(ord("Y")) |
52 |
keyboard_key_release(ord("Y")) |
53 |
} |
54 |
} |
55 |
} |
56 |
if instance_exists(obj_toy_gun_circle_multi) |
57 |
{ |
58 |
with (obj_toy_gun_circle_multi) |
59 |
{ |
60 |
if (circle_current <= final_circle && outline[circle_current] <= (small_circle * 0.25)) |
61 |
{ |
62 |
keyboard_key_press(ord("Y")) |
63 |
keyboard_key_release(ord("Y")) |
64 |
} |
65 |
} |
66 |
} |
67 |
if instance_exists(obj_wild_revolver_circle) |
68 |
{ |
69 |
with (obj_wild_revolver_circle) |
70 |
{ |
71 |
if (outline <= (small_circle * 0.5)) |
72 |
{ |
73 |
keyboard_key_press(ord("Y")) |
74 |
keyboard_key_release(ord("Y")) |
75 |
} |
76 |
} |
77 |
} |
78 |
if instance_exists(obj_wild_revolver_circle_multi) |
79 |
{ |
80 |
with (obj_wild_revolver_circle_multi) |
81 |
{ |
82 |
if (circle_current <= final_circle && outline[circle_current] <= (small_circle * 0.25)) |
83 |
{ |
84 |
keyboard_key_press(ord("Y")) |
85 |
keyboard_key_release(ord("Y")) |
86 |
} |
87 |
} |
88 |
} |
89 |
} |