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gml_Object_obj_decibat_body_Create_0

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1
starting_point_x = x
2
starting_point_y = 126
3
draw_position_x = starting_point_x
4
draw_position_y = starting_point_y
5
damage_disjoint_x = 0
6
damage_disjoint_y = 0
7
damage_disjoint_count = 0
8
no_loop_damage_disjoint_count = false
9
no_loop_create_clouds = false
10
battle_start = false
11
flee = false
12
image_speed = 0
13
image_index = 0
14
sign_modifier = 1
15
time_max = 40
16
time_elapsed = round(time_max / 2)
17
time_increase = 1
18
max_rise = 20
19
sign_modifier_flee = 1
20
time_max_flee = 40
21
time_elapsed_flee = round(time_max_flee / 2)
22
time_increase_flee = 1
23
wing_speed_default = 0.5
24
wing_speed_adjuster = 0
25
max_rise_wing = 0.25