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gml_Object_obj_decibat_cutscene_Alarm_0

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1
global.battle_enemy_name = "decibat"
2
global.exclamation_mark_type = "nothing"
3
global.battling_enemy = false
4
global.battling_boss = true
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global.battle_start = true
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global.current_room_overworld = room_get_name(room)
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audio_stop_all()
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room_goto(rm_battle Battle room)