| 1 |
if (!instance_exists(obj_decibat_body) && !instance_exists(obj_decibat_body_intro)) |
| 2 |
{ |
| 3 |
instance_destroy(); |
| 4 |
exit; |
| 5 |
} |
| 6 |
if (instance_exists(obj_decibat_body)) |
| 7 |
{ |
| 8 |
y = obj_decibat_body.y; |
| 9 |
image_angle = obj_decibat_body.image_angle; |
| 10 |
} |
| 11 |
else if (instance_exists(obj_decibat_body_intro)) |
| 12 |
{ |
| 13 |
y = obj_decibat_body_intro.y; |
| 14 |
image_alpha = obj_decibat_body_intro.image_alpha; |
| 15 |
image_angle = obj_decibat_body_intro.image_angle; |
| 16 |
} |
| 17 |
if (instance_exists(obj_battle_fade_in_screen)) |
| 18 |
depth = obj_battle_fade_in_screen.depth - 2; |
| 19 |
else |
| 20 |
depth = 1; |