1 |
if ((!instance_exists(obj_decibat_body)) && (!instance_exists(obj_decibat_body_intro))) |
2 |
{ |
3 |
instance_destroy() |
4 |
return; |
5 |
} |
6 |
if instance_exists(obj_decibat_body) |
7 |
{ |
8 |
y = obj_decibat_body.y |
9 |
image_angle = obj_decibat_body.image_angle |
10 |
} |
11 |
else if instance_exists(obj_decibat_body_intro) |
12 |
{ |
13 |
y = obj_decibat_body_intro.y |
14 |
image_alpha = obj_decibat_body_intro.image_alpha |
15 |
image_angle = obj_decibat_body_intro.image_angle |
16 |
} |
17 |
if instance_exists(obj_battle_fade_in_screen) |
18 |
depth = obj_battle_fade_in_screen.depth - 2 |
19 |
else |
20 |
depth = 1 |