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gml_Object_obj_dialogue_battle_Create_0

(view raw script w/o annotations or w/e)
1
position = 0
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position_array[0] = -1
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if instance_exists(obj_pl)
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{
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    obj_pl.state = gml_Script_scr_frozen_state
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    if (obj_pl.y > ((__view_get((1 << 0), 0)) + 150))
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        position = 1
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    else
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        position = 0
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}
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choice = false
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ch[1] = ""
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ch[2] = ""
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ch[3] = ""
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ch[4] = ""
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p = 1
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ch_msg = -1
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outcome = 0
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textWidth = 210
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textSep = 16
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message_current = 0
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message_actual = ""
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message_actual_col[0] = ""
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message_reset = false
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cutoff = 0
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counter = 0
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message_timer = -1
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mT = -1
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portrait = true
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prt[0] = 0
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image_speed = 0.2
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message[0] = ""
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talker[0] = -4
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talker_current = 0
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message_col[0][0] = ""
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col_modif[0] = 16711680
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col_modif[1] = 255
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color = false
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color_set = false
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sndfnt = 99
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sndfnt_array[0] = -4
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global.dialogue_open = true
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dialogue_is_minishop = false
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skippable = true
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dialogue_font = 9
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portrait_idle_animated = 0
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portrait_idle_frame = 0
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portrait_can_animate = true