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gml_Object_obj_dialogue_battle_action_selected_action_2_Step_0

(view raw script w/o annotations or w/e)
1
script_execute(gml_Script_scr_controls_text)
2
if key_revert_pressed
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{
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    characters = message_length
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    message_draw = string_copy(message[message_current], 0, characters)
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}
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if (characters < message_length)
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{
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    if (counter == 0)
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    {
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        script_execute(gml_Script_scr_text_increase)
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        script_execute(gml_Script_scr_talking_text)
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    }
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    else
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        can_talk = false
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}
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else
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{
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    can_talk = false
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    if key_select_pressed
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    {
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        if (message_current < message_end)
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        {
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            message_current += 1
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            message_length = string_length(message[message_current])
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            characters = 0
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            message_draw = ""
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        }
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        else
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        {
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            var act_number = global.act_number
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            switch act_number
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            {
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                case 1:
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                    global.no_hit_count += 1
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                    break
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                case 2:
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                    global.no_hit_count_2 += 1
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                    break
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                case 3:
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                    global.no_hit_count_3 += 1
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                    break
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            }
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            script_execute(gml_Script_scr_battle_core_directory_action_2_selected_event)
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        }
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    }
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}
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script_execute(gml_Script_scr_text_counter)