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gml_Object_obj_dialogue_battle_action_selected_item_2_Alarm_0

(view raw script w/o annotations or w/e)
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var item_slot = global.item_slot[2]
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if (item_slot == "Hot Dog...?")
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{
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    audio_play_sound(snd_borfborf, 20, false)
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    if (global.current_hp_self > global.max_hp_self)
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        return;
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    global.current_hp_self += 20
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    if (global.current_hp_self > global.max_hp_self)
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        global.current_hp_self = global.max_hp_self
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}
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message_end = 1
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message_current += 1
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message_length = string_length(message[message_current])
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characters = 0
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message_draw = ""