| 1 | 
        key_select = keyboard_multicheck(0);  | 
    
    
    
        | 2 | 
        key_select_pressed = keyboard_multicheck_pressed(0);  | 
    
    
    
        | 3 | 
        key_revert_pressed = keyboard_multicheck_pressed(1);  | 
    
    
    
        | 4 | 
        if (key_revert_pressed)  | 
    
    
    
        | 5 | 
        { | 
    
    
    
        | 6 | 
            characters = message_length;  | 
    
    
    
        | 7 | 
            message_draw = string_copy(message[message_current], 0, characters);  | 
    
    
    
        | 8 | 
        }  | 
    
    
    
        | 9 | 
        if (characters < message_length && counter == 0)  | 
    
    
    
        | 10 | 
        { | 
    
    
    
        | 11 | 
            script_execute(scr_text_increase);  | 
    
    
    
        | 12 | 
            switch (current_char)  | 
    
    
    
        | 13 | 
            { | 
    
    
    
        | 14 | 
                case " ":  | 
    
    
    
        | 15 | 
                case "*":  | 
    
    
    
        | 16 | 
                    can_talk = false;  | 
    
    
    
        | 17 | 
                    break;  | 
    
    
    
        | 18 | 
                default:  | 
    
    
    
        | 19 | 
                    can_talk = true;  | 
    
    
    
        | 20 | 
                    audio_play_sound(snd_footsteps_water_1, 20, false);  | 
    
    
    
        | 21 | 
            }  | 
    
    
    
        | 22 | 
        }  | 
    
    
    
        | 23 | 
        else  | 
    
    
    
        | 24 | 
        { | 
    
    
    
        | 25 | 
            can_talk = false;  | 
    
    
    
        | 26 | 
            if (message_current == 0 && no_loop == false && message_current == message_end)  | 
    
    
    
        | 27 | 
            { | 
    
    
    
        | 28 | 
                alarm[0] = 20;gml_Object_obj_dialogue_battle_action_selected_item_2_Alarm_0.gmlvar item_slot = global.item_slot[2];
if (item_slot == "Hot Dog...?")
{
    audio_play_sound(snd_borfborf, 20, false);
    if (global.current_hp_self > global.max_hp_self)
        exit;
    global.current_hp_self += 20;
    if (global.current_hp_self > global.max_hp_self)
        global.current_hp_self = global.max_hp_self;
}
message_end = 1;
message_current += 1;
message_length = string_length(message[message_current]);
characters = 0;
message_draw = "";    | 
    
    
    
        | 29 | 
                no_loop = true;  | 
    
    
    
        | 30 | 
            }  | 
    
    
    
        | 31 | 
            else if (key_select_pressed)  | 
    
    
    
        | 32 | 
            { | 
    
    
    
        | 33 | 
                if (message_current < message_end && message_end > 0)  | 
    
    
    
        | 34 | 
                { | 
    
    
    
        | 35 | 
                    message_current += 1;  | 
    
    
    
        | 36 | 
                    message_length = string_length(message[message_current]);  | 
    
    
    
        | 37 | 
                    characters = 0;  | 
    
    
    
        | 38 | 
                    message_draw = "";  | 
    
    
    
        | 39 | 
                }  | 
    
    
    
        | 40 | 
                else if (message_current >= 1 && message_current == message_end)  | 
    
    
    
        | 41 | 
                { | 
    
    
    
        | 42 | 
                    global.item_slot[1] = global.item_slot[2];  | 
    
    
    
        | 43 | 
                    global.item_slot[2] = global.item_slot[3];  | 
    
    
    
        | 44 | 
                    global.item_slot[3] = global.item_slot[4];  | 
    
    
    
        | 45 | 
                    global.item_slot[4] = global.item_slot[5];  | 
    
    
    
        | 46 | 
                    global.item_slot[5] = global.item_slot[6];  | 
    
    
    
        | 47 | 
                    global.item_slot[6] = global.item_slot[7];  | 
    
    
    
        | 48 | 
                    global.item_slot[7] = global.item_slot[8];  | 
    
    
    
        | 49 | 
                    global.item_slot[8] = "Nothing";  | 
    
    
    
        | 50 | 
                    global.enemy_attacking = true;  | 
    
    
    
        | 51 | 
                    instance_destroy();  | 
    
    
    
        | 52 | 
                }  | 
    
    
    
        | 53 | 
            }  | 
    
    
    
        | 54 | 
        }  | 
    
    
    
        | 55 | 
        script_execute(scr_text_counter);  |