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gml_Object_obj_dialogue_battle_move_select_6_Create_0

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1
script_execute(gml_Script_scr_battle_core_directory_flavor_text_enemy_1_default_6)
2
message_current = 0
3
message_end = 0
4
message_draw = ""
5
increase = global.text_speed
6
characters = 0
7
hold = 0
8
message_length = string_length(message[message_current])
9
script_execute(gml_Script_scr_generate_text_counters)