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gml_Object_obj_dialogue_battle_move_select_nobody_came_Step_0

(view raw script w/o annotations or w/e)
1
script_execute(gml_Script_scr_controls_text)
2
if key_revert_pressed
3
{
4
    characters = message_length
5
    message_draw = string_copy(message[message_current], 0, characters)
6
}
7
if (characters < message_length)
8
{
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    if (counter == 0)
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    {
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        script_execute(gml_Script_scr_text_increase)
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        script_execute(gml_Script_scr_talking_normal)
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    }
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    else
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        can_talk = false
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}
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else
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{
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    can_talk = false
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    if key_select_pressed
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    {
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        if (message_current < message_end)
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        {
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            message_current += 1
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            message_length = string_length(message[message_current])
26
            characters = 0
27
            message_draw = ""
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        }
29
        else if (moveable == true)
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        {
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            instance_create(0, 0, obj_battle_fade_out_screen)
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            moveable = false
33
        }
34
    }
35
}
36
script_execute(gml_Script_scr_text_counter)