1 |
global.player_exp += global.enemy_exp |
2 |
global.player_gold += global.enemy_gold |
3 |
if (global.game_mode == "customs") |
4 |
message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold." |
5 |
else if (global.game_mode == "yellow") |
6 |
{ |
7 |
if (global.battle_enemy_name == "decibat") |
8 |
message[0] = "* Sweet silence...#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold." |
9 |
else |
10 |
message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold." |
11 |
} |
12 |
if (global.player_exp >= global.player_exp_next[global.player_level]) |
13 |
{ |
14 |
var i = global.player_level |
15 |
while (i <= 20) |
16 |
{ |
17 |
if (global.player_exp >= global.player_exp_next[i]) |
18 |
{ |
19 |
global.player_level = i + 1 |
20 |
global.max_hp_self = global.player_hp_next[(i + 1)] |
21 |
global.player_attack = global.player_attack_next[(i + 1)] |
22 |
global.player_defense = global.player_defense_next[(i + 1)] |
23 |
i += 1 |
24 |
continue |
25 |
} |
26 |
else |
27 |
break |
28 |
} |
29 |
audio_play_sound(snd_love_increased, 20, 0) |
30 |
message[0] = message[0] + "#* Your LOVE increased." |
31 |
} |
32 |
message_current = 0 |
33 |
message_end = 0 |
34 |
message_draw = "" |
35 |
increase = global.text_speed |
36 |
characters = 0 |
37 |
hold = 0 |
38 |
message_length = string_length(message[message_current]) |
39 |
can_check_display_text = false |
40 |
display_text = false |
41 |
alarm[0] = 1 |
42 |
moveable = true |
43 |
script_execute(gml_Script_scr_generate_text_counters) |