| 1 | 
        if (obj_heart_battle_fighting_parent.moveable == true && no_loop == false)  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            script_execute(scr_battle_core_directory_enemy_attack_alarms);  | 
    
    
    
        | 4 | 
            no_loop = true;  | 
    
    
    
        | 5 | 
        }  | 
    
    
    
        | 6 | 
        if (battle_box_resize_midfight == true)  | 
    
    
    
        | 7 | 
        { | 
    
    
    
        | 8 | 
            image_xscale = lerp(image_xscale, battle_box_target_xscale, 0.15);  | 
    
    
    
        | 9 | 
            image_yscale = lerp(image_yscale, battle_box_target_yscale, 0.15);  | 
    
    
    
        | 10 | 
            x = lerp(x, battle_box_target_x, 0.15);  | 
    
    
    
        | 11 | 
            y = lerp(y, battle_box_target_y, 0.15);  | 
    
    
    
        | 12 | 
            if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)  | 
    
    
    
        | 13 | 
            { | 
    
    
    
        | 14 | 
                battle_box_resize_midfight = false;  | 
    
    
    
        | 15 | 
                image_xscale = battle_box_target_xscale;  | 
    
    
    
        | 16 | 
                image_yscale = battle_box_target_yscale;  | 
    
    
    
        | 17 | 
                x = battle_box_target_x;  | 
    
    
    
        | 18 | 
                y = battle_box_target_y;  | 
    
    
    
        | 19 | 
            }  | 
    
    
    
        | 20 | 
            if (instance_exists(obj_heart_battle_fighting_parent))  | 
    
    
    
        | 21 | 
            { | 
    
    
    
        | 22 | 
                with (obj_heart_battle_fighting_parent)  | 
    
    
    
        | 23 | 
                { | 
    
    
    
        | 24 | 
                    x = clamp(x, obj_dialogue_box_battle_transformation_any.bbox_left + 10, obj_dialogue_box_battle_transformation_any.bbox_right - 10);  | 
    
    
    
        | 25 | 
                    y = clamp(y, obj_dialogue_box_battle_transformation_any.bbox_top + 10, obj_dialogue_box_battle_transformation_any.bbox_bottom - 10);  | 
    
    
    
        | 26 | 
                }  | 
    
    
    
        | 27 | 
            }  | 
    
    
    
        | 28 | 
        }  | 
    
    
    
        | 29 | 
        if (sc_able == true)  | 
    
    
    
        | 30 | 
        { | 
    
    
    
        | 31 | 
            if (sc_direction == "In")  | 
    
    
    
        | 32 | 
            { | 
    
    
    
        | 33 | 
                sc_dcurrent += sc_speed;  | 
    
    
    
        | 34 | 
                if (sc_dcurrent >= 1)  | 
    
    
    
        | 35 | 
                { | 
    
    
    
        | 36 | 
                    sc_dcurrent = 1;  | 
    
    
    
        | 37 | 
                    sc_direction = "None";  | 
    
    
    
        | 38 | 
                    script_execute(sc_in_script);  | 
    
    
    
        | 39 | 
                }  | 
    
    
    
        | 40 | 
            }  | 
    
    
    
        | 41 | 
            else if (sc_direction == "Out")  | 
    
    
    
        | 42 | 
            { | 
    
    
    
        | 43 | 
                sc_dcurrent -= sc_speed;  | 
    
    
    
        | 44 | 
                if (sc_dcurrent <= 0)  | 
    
    
    
        | 45 | 
                { | 
    
    
    
        | 46 | 
                    sc_dcurrent = 0;  | 
    
    
    
        | 47 | 
                    sc_direction = "None";  | 
    
    
    
        | 48 | 
                    script_execute(sc_out_script);  | 
    
    
    
        | 49 | 
                }  | 
    
    
    
        | 50 | 
            }  | 
    
    
    
        | 51 | 
        }  |