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gml_Object_obj_dialogue_box_battle_transformation_any_out_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, 1)
2
draw_rectangle_colour(bbox_left, bbox_top, (bbox_left + 4), bbox_bottom, c_white, c_white, c_white, c_white, false)
3
draw_rectangle_colour((bbox_right - 4), bbox_top, bbox_right, bbox_bottom, c_white, c_white, c_white, c_white, false)
4
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, (bbox_top + 4), c_white, c_white, c_white, c_white, false)
5
draw_rectangle_colour(bbox_left, (bbox_bottom - 4), bbox_right, bbox_bottom, c_white, c_white, c_white, c_white, false)