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gml_Object_obj_dialogue_box_battle_transformation_attack_Create_0

(view raw script w/o annotations or w/e)
1
sprite_width_default = sprite_width
2
sprite_height_default = sprite_height
3
max_frames_default = 10
4
transform_type = "nothing"
5
no_loop_transform = false
6
with (obj_dialogue_box_battle)
7
    image_alpha = 0