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gml_Object_obj_doorway_snowdin_warp_Collision_obj_pl

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1
if (waiter == 1)
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{
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    if instance_exists(obj_transition)
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        instance_destroy(obj_transition)
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    obj_pl.state = gml_Script_scr_frozen_state
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    obj_pl.image_index = 0
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    obj_pl.image_speed = 0
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    trn = instance_create(x, y, obj_transition)
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    trn.newRoom = nextroom
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    trn.xx = xx
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    trn.yy = yy
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    trn.new_dir = new_dir
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    waiter = 2
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}