room_goto(rm_snowdin_01_yellow Snowdin - Dark Ruins Exit)
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }()
with (obj_pl)
{
vspeed = 0
x = 100
y = 230
}
exitCutscene = 2