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gml_Object_obj_drexit_Alarm_1

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1
room_goto(rm_snowdin_01_yellow Snowdin - Dark Ruins Exit)
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scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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with (obj_pl)
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{
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    vspeed = 0
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    x = 100
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    y = 230
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}
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exitCutscene = 2