1 |
var enemy_dead = global.enemy_dead |
2 |
var enemy_spared = global.enemy_spared |
3 |
if (enemy_dead == false && enemy_spared == false) |
4 |
{ |
5 |
if instance_exists(obj_battle_enemy_attack_dunebud_chase_enemy) |
6 |
a = 1 |
7 |
if instance_exists(id_dunebud_chase) |
8 |
a = 1 |
9 |
if (id_dunebud_chase != -4) |
10 |
{ |
11 |
image_alpha = 0 |
12 |
time_elapsed = 0 |
13 |
sign_modifier = 1 |
14 |
image_alpha_immunity = true |
15 |
} |
16 |
else |
17 |
{ |
18 |
if (global.image_alpha_enemy_attacking == 1) |
19 |
image_alpha_immunity = false |
20 |
if (image_alpha_immunity == true) |
21 |
image_alpha = 1 |
22 |
else |
23 |
image_alpha = global.image_alpha_enemy_attacking |
24 |
} |
25 |
} |