1 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} ()) |
2 |
{ |
3 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
4 |
waiter = 1 |
5 |
} |
6 |
if (waiter != 1) |
7 |
return; |
8 |
if (global.dunes_flag[5] == 0) |
9 |
{ |
10 |
if global.dialogue_open |
11 |
{ |
12 |
with (msg) |
13 |
{ |
14 |
ch_msg = 2 |
15 |
ch[1] = "Yes" |
16 |
ch[2] = "No" |
17 |
message[0] = "* (A set of cubbies dividing the# miners' personal belongings.)" |
18 |
message[1] = "* (You notice a discarded belt# buckle lying in one of the# compartments.)" |
19 |
message[2] = "* (Take it?)" |
20 |
if (outcome == 1 && (!(scr_item_exists_checkscr_item_exists_checkfunction scr_item_exists_check(argument0) //gml_Script_scr_item_exists_check
{
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == argument0)
return true;
else
{
if (i == 8)
return false;
i += 1
continue
}
}
} ("Steel Buckle")))) |
21 |
{ |
22 |
if scr_itemscr_itemfunction scr_item(argument0) //gml_Script_scr_item
{
nm = argument0
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm
return true;
}
else
{
if (i == 8)
return false;
i++
continue
}
}
} ("Steel Buckle") |
23 |
{ |
24 |
global.dunes_flag[5] = 1 |
25 |
if (global.route != 3) |
26 |
message[3] = "* (You \"borrowed\" a steel belt# buckle!)" |
27 |
else |
28 |
message[3] = "* (You took the steel belt# buckle.)" |
29 |
instance_destroy(obj_dunes_11_steel_buckle) |
30 |
} |
31 |
else |
32 |
message[3] = "* (Not enough space.)" |
33 |
} |
34 |
if (outcome == 2) |
35 |
global.dialogue_open = false |
36 |
} |
37 |
} |
38 |
else |
39 |
waiter = 0 |
40 |
} |
41 |
if (global.dunes_flag[5] == 1) |
42 |
{ |
43 |
if global.dialogue_open |
44 |
{ |
45 |
with (msg) |
46 |
{ |
47 |
if (global.route == 3) |
48 |
message[0] = "* (A bunch of junk sits in some# cubbies.)" |
49 |
else |
50 |
message[0] = "* (Taking anything else would# definitely be theft.)" |
51 |
} |
52 |
} |
53 |
else |
54 |
waiter = 0 |
55 |
} |