1 |
if (global.dunes_flag[4] < 2) |
2 |
{ |
3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} ()) |
4 |
{ |
5 |
if (global.dunes_flag[4] == 0) |
6 |
{ |
7 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
8 |
with (msg) |
9 |
{ |
10 |
message[0] = "* (A piece of wood is lodged# in-between the elevator doors.)" |
11 |
message[1] = "* (What could fix this poor# elevator?)" |
12 |
} |
13 |
elevator_menu_open = true |
14 |
global.dunes_flag[4] += 1 |
15 |
} |
16 |
else if (global.dunes_flag[4] == 1) |
17 |
elevator_menu_open = true |
18 |
} |
19 |
if ((!global.dialogue_open) && elevator_menu_open == true) |
20 |
{ |
21 |
instance_create(x, y, obj_item_use_menu) |
22 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
23 |
elevator_menu_open = false |
24 |
} |
25 |
if (global.item_used_overworld != undefined) |
26 |
{ |
27 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
28 |
with (msg) |
29 |
{ |
30 |
switch global.item_used_overworld |
31 |
{ |
32 |
case "Pickaxe": |
33 |
message[0] = "* (You use the pickaxe to hack# away at the wood.)" |
34 |
other.elevator_solution = "Pickaxe" |
35 |
break |
36 |
case "Steel Buckle": |
37 |
case "Flint": |
38 |
if (scr_item_exists_checkscr_item_exists_checkfunction scr_item_exists_check(argument0) //gml_Script_scr_item_exists_check
{
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == argument0)
return true;
else
{
if (i == 8)
return false;
i += 1
continue
}
}
} ("Flint") && scr_item_exists_checkscr_item_exists_checkfunction scr_item_exists_check(argument0) //gml_Script_scr_item_exists_check
{
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == argument0)
return true;
else
{
if (i == 8)
return false;
i += 1
continue
}
}
} ("Steel Buckle")) |
39 |
{ |
40 |
message[0] = "* (You start rubbing the steel# buckle against the flint.)" |
41 |
other.elevator_solution = "Flint & Steel" |
42 |
} |
43 |
else |
44 |
{ |
45 |
message[0] = "* (You can't think of a way to# make this work.)" |
46 |
global.cutscene = false |
47 |
} |
48 |
break |
49 |
case "Matches": |
50 |
message[0] = "* (You strike a match on the# piece of wood.)" |
51 |
other.elevator_solution = "Matches" |
52 |
break |
53 |
default: |
54 |
message[0] = "* (You can't think of a way to# make this work.)" |
55 |
global.cutscene = false |
56 |
break |
57 |
} |
58 |
|
59 |
} |
60 |
if (!global.dialogue_open) |
61 |
global.item_used_overworld = undefined |
62 |
} |
63 |
if ((!global.dialogue_open) && elevator_solution != "none") |
64 |
{ |
65 |
switch elevator_solution |
66 |
{ |
67 |
case "Pickaxe": |
68 |
var newsprite = spr_dunes_13_elevator_pick |
69 |
var newmessage = "* (The pickaxe broke.)" |
70 |
var newsound = snd_elevator_pickaxe |
71 |
break |
72 |
case "Flint & Steel": |
73 |
newsprite = spr_dunes_13_elevator_burn |
74 |
newmessage = "* (The flint crumbled away and# the buckle melted.)" |
75 |
newsound = snd_elevator_burn |
76 |
scr_item_removescr_item_removefunction scr_item_remove(argument0) //gml_Script_scr_item_remove
{
i = 1
while (i <= 8)
{
if (global.item_slot[i] == argument0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[(i + 1)]
i += 1
}
global.item_slot[8] = "Nothing"
return true;
}
else
{
if (i == 8)
return false;
i += 1
continue
}
}
} ("Flint") |
77 |
scr_item_removescr_item_removefunction scr_item_remove(argument0) //gml_Script_scr_item_remove
{
i = 1
while (i <= 8)
{
if (global.item_slot[i] == argument0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[(i + 1)]
i += 1
}
global.item_slot[8] = "Nothing"
return true;
}
else
{
if (i == 8)
return false;
i += 1
continue
}
}
} ("Steel Buckle") |
78 |
break |
79 |
case "Matches": |
80 |
newsprite = spr_dunes_13_elevator_burn |
81 |
newmessage = "* (The whole box of matches# caught fire and burnt up.)" |
82 |
newsound = snd_elevator_burn |
83 |
break |
84 |
} |
85 |
|
86 |
if (sprite_index == spr_dunes_13_elevator) |
87 |
{ |
88 |
scr_item_removescr_item_removefunction scr_item_remove(argument0) //gml_Script_scr_item_remove
{
i = 1
while (i <= 8)
{
if (global.item_slot[i] == argument0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[(i + 1)]
i += 1
}
global.item_slot[8] = "Nothing"
return true;
}
else
{
if (i == 8)
return false;
i += 1
continue
}
}
} (elevator_solution) |
89 |
sprite_index = newsprite |
90 |
audio_play_sound(newsound, 1, 0) |
91 |
image_speed = 0.3 |
92 |
timer = 30 |
93 |
} |
94 |
else if (image_index >= (image_number - 1)) |
95 |
{ |
96 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
97 |
{ |
98 |
image_speed = 0 |
99 |
return; |
100 |
} |
101 |
else if (sprite_index == newsprite) |
102 |
{ |
103 |
audio_play_sound(snd_elevator_open, 1, 0) |
104 |
sprite_index = spr_dunes_13_elevator_fixed |
105 |
image_speed = 0.3 |
106 |
image_index = 0 |
107 |
return; |
108 |
} |
109 |
image_speed = 0 |
110 |
instance_create(obj_pl.x, obj_pl.y, obj_npc_clover_dunes_12) |
111 |
global.dunes_flag[4] = 2 |
112 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
113 |
with (msg) |
114 |
message[0] = newmessage |
115 |
} |
116 |
} |
117 |
} |
118 |
else |
119 |
{ |
120 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && image_speed == 0) |
121 |
{ |
122 |
if (image_speed == 0) |
123 |
{ |
124 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
125 |
image_speed = 0.3 |
126 |
audio_play_sound(snd_elevator_open, 1, 0) |
127 |
return; |
128 |
} |
129 |
} |
130 |
if (floor(image_index) <= 0 && image_speed < 0) |
131 |
{ |
132 |
image_speed = 0 |
133 |
image_index = 0 |
134 |
} |
135 |
if (image_index >= (image_number - 1) && image_speed > 0) |
136 |
{ |
137 |
image_speed = 0 |
138 |
instance_create(obj_pl.x, obj_pl.y, obj_npc_clover_dunes_12) |
139 |
} |
140 |
} |