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gml_Object_obj_dunes_19_bookshelf_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0) && (!interacted_with))
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{
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    scene = 0
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    interacted_with = true
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    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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}
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if interacted_with
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{
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    if (scene == 0)
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    {
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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        {
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            ch_msg = 2
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            ch[1] = "Yes"
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            ch[2] = "No"
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            message[0] = "* (The shelf is lined with#  several books, some educational,#  some recreational.)"
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            message[1] = "* (A book titled \"Gemstone Fever\"#  catches your eye.)"
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            message[2] = "* (Read it?)"
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            if (outcome == 1)
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            {
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                instance_destroy()
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                other.scene = 1
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                return;
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            }
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            if (outcome == 2)
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            {
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                global.dialogue_open = false
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                other.interacted_with = false
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                scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
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            }
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        }
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    }
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    if (scene == 1)
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    {
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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        {
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            col_modif[0] = 65535
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            col_modif[1] = 16711680
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            col_modif[2] = 65280
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            col_modif[3] = 16711935
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            color = true
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            message[0] = "* The Underground has been the#  home to thousands of gemstones,"
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            message[1] = "* Yet only four types have been#  discovered."
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            message[2] = "* The Swelterstone - Hue, Yellow"
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            message_col[2][0] = "  The Swelterstone              "
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            message[3] = "* This stone emits immense heat,#  sum depending on its size."
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            message[4] = "* It is also the brightest stone,#  frequently used to illuminate#  various Underground locations."
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            message[5] = "* The Glacialstone - Hue, Blue"
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            message_col[5][1] = "  The Glacialstone"
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            message[6] = "* Opposite of the Swelterstone;#  emmits a frigid temperature."
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            message[7] = "* This stone is abundant in#  cooler areas such as Snowdin#  and Waterfall."
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            message[8] = "* The Aromaticstone - Hue, Green"
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            message_col[8][2] = "  The Aromaticstone"
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            message[9] = "* This rare stone smells like#  apples. That is all."
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            message[10] = "* The Pinkstone  - Hue, in#  the name."
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            message_col[10][3] = "  The Pinkstone"
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            message[11] = "* No trait for this stone has#  been discovered as of#  publication."
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            message[12] = "* (You sift through the book and#  catch a couple more facts.)"
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        }
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        if (!global.dialogue_open)
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        {
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            scene++
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            timer = 10
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        }
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    }
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    if (scene == 2)
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    {
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        if (!scr_timer
scr_timer

function scr_timer() //gml_Script_scr_timer { if (timer > 0) { timer-- return false; } else return true; }
())
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            return;
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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        {
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            message[0] = "* With the temperature stones#  having higher quantities in#  certain areas,"
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            message[1] = "* They can be a large factor in#  determining their location's#  climate."
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        }
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        if (!global.dialogue_open)
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        {
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            scene++
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            timer = 10
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        }
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    }
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    if (scene == 3)
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    {
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        if (!scr_timer
scr_timer

function scr_timer() //gml_Script_scr_timer { if (timer > 0) { timer-- return false; } else return true; }
())
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            return;
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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        {
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            message[0] = "* Gemstones do not have much#  monetary worth within the#  Underground Economy."
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            message[1] = "* Instead, they are often#  utilized for their traits,#  jewelry, or other decoration."
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        }
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        if (!global.dialogue_open)
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        {
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            scene++
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            timer = 10
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        }
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    }
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    if (scene == 4)
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    {
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        if (!scr_timer
scr_timer

function scr_timer() //gml_Script_scr_timer { if (timer > 0) { timer-- return false; } else return true; }
())
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            return;
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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        {
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            message[0] = "* The largest gemstone to be#  discovered is located in the#  Dunes."
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            message[1] = "* It is approximated to be as big#  as 10,000 hardhats!"
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            message[2] = "* (You close the book and put it#  back.)"
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            message[3] = "* (You are now dizzy with#  gemstone fever.)"
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        }
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        if (!global.dialogue_open)
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        {
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            scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
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            interacted_with = false
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        }
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    }
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}