| 1 | scene = 0; | 
    
    
        | 2 | cutscene_timer = 0; | 
    
    
        | 3 | cutscene_music = 0; | 
    
    
        | 4 | if (global.geno_complete[3]) | 
    
    
        | 5 | { | 
    
    
        | 6 |     global.dunes_flag[26] = 2; | 
    
    
        | 7 |     instance_destroy(); | 
    
    
        | 8 |     exit; | 
    
    
        | 9 | } | 
    
    
        | 10 | if (global.dunes_flag[26] >= 2) | 
    
    
        | 11 | { | 
    
    
        | 12 |     instance_destroy(); | 
    
    
        | 13 |     exit; | 
    
    
        | 14 | } | 
    
    
        | 15 | if (global.dunes_flag[26] == 1) | 
    
    
        | 16 | { | 
    
    
        | 17 |     scene = 24; | 
    
    
        | 18 |     instance_create(2100, 245, obj_dunes_26_bailador); | 
    
    
        | 19 |     obj_dunes_26_bailador.action_sprite = false; | 
    
    
        | 20 |     obj_dunes_26_bailador.npc_direction = "left"; | 
    
    
        | 21 |     instance_create(2100, 40, obj_dunes_26_spotlight); | 
    
    
        | 22 |     obj_pl.x = 2000; | 
    
    
        | 23 |     obj_pl.y = 245; | 
    
    
        | 24 |     obj_pl.direction = 0; | 
    
    
        | 25 | } |