1 |
scene = 0 |
2 |
cutscene_timer = 0 |
3 |
cutscene_music = 0 |
4 |
if global.geno_complete[3] |
5 |
{ |
6 |
global.dunes_flag[26] = 2 |
7 |
instance_destroy() |
8 |
return; |
9 |
} |
10 |
if (global.dunes_flag[26] >= 2) |
11 |
{ |
12 |
instance_destroy() |
13 |
return; |
14 |
} |
15 |
if (global.dunes_flag[26] == 1) |
16 |
{ |
17 |
scene = 24 |
18 |
instance_create(2100, 245, obj_dunes_26_bailador) |
19 |
obj_dunes_26_bailador.action_sprite = false |
20 |
obj_dunes_26_bailador.npc_direction = "left" |
21 |
instance_create(2100, 40, obj_dunes_26_spotlight) |
22 |
obj_pl.x = 2000 |
23 |
obj_pl.y = 245 |
24 |
obj_pl.direction = 0 |
25 |
} |