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gml_Object_obj_dunes_30_sapling_Step_0

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1
if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
())
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    if (sprite_index == spr_dunes_30_sapling_withered)
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        msg.message[0] = "* (Withered away...)"
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    else if (image_index == 0)
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    {
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        msg.message[0] = "* (A sapling sits within the#  ground, new to life and unsure#  of itself.)"
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        msg.message[1] = "* (It is full of potential but#  has yet to reach it. One day,#  it might.)"
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    }
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    else if (image_index == 1)
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    {
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        msg.message[0] = "* (The little sapling has#  garnered some experience in the#  world.)	"
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        msg.message[1] = "* (Crafting its own identity#  through perseverance.)	"
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        msg.message[2] = "* (However, it still has room to#  expand into something greater.)"
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    }
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    else if (image_index == 2)
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    {
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        msg.message[0] = "* (Through thick and thin and#  over time, the sapling is ready#  to blossom!)"
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        msg.message[1] = "* (What once was an idea within#  someone's mind is now a#  reality.)"
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        msg.message[2] = "* (A little hard work and#  dedication is all it took to#  make something special.)"
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    }
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}