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gml_Object_obj_dunes_35b_dynamic_music_Create_0

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with (obj_dunes_35b_dynamic_music)
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{
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    if instance_exists(obj_audio_fade_helper)
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        instance_destroy(obj_audio_fade_helper)
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    audio_sound_gain(obj_radio.current_song, 0, 600)
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    current_mus = 0
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}