1 |
if (obj_pl.x < 140 && current_mus == 0) |
2 |
{ |
3 |
current_mus = 1 |
4 |
if audio_is_playing(mus_cafe_arcade) |
5 |
{ |
6 |
audio_sound_gain(mus_cafe_arcade, 1, 600) |
7 |
audio_sound_gain(obj_radio.current_song, 0, 600) |
8 |
return; |
9 |
} |
10 |
var dynamic_mus = audio_play_sound(mus_cafe_arcade, 1, 1) |
11 |
audio_sound_gain(dynamic_mus, 0, 0) |
12 |
var dynamic_mus_pos = audio_sound_get_track_position(obj_radio.current_song) |
13 |
audio_sound_set_track_position(dynamic_mus, dynamic_mus_pos) |
14 |
audio_sound_gain(obj_radio.current_song, 0, 600) |
15 |
audio_sound_gain(dynamic_mus, 1, 600) |
16 |
} |
17 |
else if (obj_pl.x >= 140 && current_mus == 1) |
18 |
{ |
19 |
current_mus = 0 |
20 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_cafe_arcade, 600) |
21 |
audio_sound_gain(obj_radio.current_song, 1, 300) |
22 |
} |