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gml_Object_obj_dunes_35b_mew_arcade_machine_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    active = true
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}
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if active
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{
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    with (msg)
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    {
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        message[0] = "* (Spend 3G to play?)"
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        ch_msg = 0
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        ch[1] = "Yes"
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        ch[2] = "No"
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        if (outcome == 1)
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        {
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            if (global.player_gold < 3)
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            {
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                message[1] = "* (Not enough G.)"
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                other.active = false
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                return;
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            }
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            global.player_gold -= 3
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            other.active = false
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            global.last_room_overworld = room
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            trn = instance_create(0, 0, obj_transition)
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            with (trn)
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            {
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                newRoom = 179
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                xx = 0
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                yy = 0
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            }
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            return;
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        }
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        else if (outcome == 2)
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            other.active = false
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    }
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}