| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
message[0] = "* Have you given up your life# of being a wrangler to# experience MODERNISM?"; |
| 12 |
message[1] = "* I highly suggest doing so,# it is the most prestigious# life one could choose."; |
| 13 |
message[2] = "* Chic architecture, light# switches, latte machines...# it's all here."; |
| 14 |
message[3] = "* Once you indulge, you# can't stop!"; |
| 15 |
} |
| 16 |
npc_flag = 1; |
| 17 |
break; |
| 18 |
case 1: |
| 19 |
with (msg) |
| 20 |
{ |
| 21 |
message[0] = "* Why do I choose to live in# the Dunes and not somewhere# modern like Hotland?"; |
| 22 |
message[1] = "* Because I wanna feel# important."; |
| 23 |
message[2] = "* If I walk around using tech# in front of monsters who# don't, I'm the cool one."; |
| 24 |
message[3] = "* I'm probably the most# secure monster around."; |
| 25 |
} |
| 26 |
npc_flag = 2; |
| 27 |
break; |
| 28 |
case 2: |
| 29 |
with (msg) |
| 30 |
{ |
| 31 |
message[0] = "* I need to invest in a nice# suit to really sell my# status."; |
| 32 |
message[1] = "* Gotta say, there's something# incredibly unsettling about# not wearing clothes."; |
| 33 |
} |
| 34 |
break; |
| 35 |
} |
| 36 |
} |