1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* Have you given up your life# of being a wrangler to# experience MODERNISM?" |
12 |
message[1] = "* I highly suggest doing so,# it is the most prestigious# life one could choose." |
13 |
message[2] = "* Chic architecture, light# switches, latte machines...# it's all here." |
14 |
message[3] = "* Once you indulge, you# can't stop!" |
15 |
} |
16 |
npc_flag = 1 |
17 |
break |
18 |
case 1: |
19 |
with (msg) |
20 |
{ |
21 |
message[0] = "* Why do I choose to live in# the Dunes and not somewhere# modern like Hotland?" |
22 |
message[1] = "* Because I wanna feel# important." |
23 |
message[2] = "* If I walk around using tech# in front of monsters who# don't, I'm the cool one." |
24 |
message[3] = "* I'm probably the most# secure monster around." |
25 |
} |
26 |
npc_flag = 2 |
27 |
break |
28 |
case 2: |
29 |
with (msg) |
30 |
{ |
31 |
message[0] = "* I need to invest in a nice# suit to really sell my# status." |
32 |
message[1] = "* Gotta say, there's something# incredibly unsettling about# not wearing clothes." |
33 |
} |
34 |
break |
35 |
} |
36 |
|
37 |
} |