| 1 | 
        if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction  scr_interact()
{
    if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
    {
        var pl_dir = obj_pl.direction;
        var pl_x = 0;
        var pl_y = 0;
        var check_distance_x = 0;
        var check_distance_y = 0;
        switch (pl_dir)
        {
            case 0:
                pl_x = obj_pl.bbox_right;
                pl_y = obj_pl.bbox_top + 1;
                check_distance_x = 20;
                break;
            case 180:
                pl_x = obj_pl.bbox_left;
                pl_y = obj_pl.bbox_top + 1;
                check_distance_x = -20;
                break;
            case 90:
                pl_x = obj_pl.x;
                pl_y = obj_pl.bbox_top;
                check_distance_y = -20;
                break;
            case 270:
                pl_x = obj_pl.x;
                pl_y = obj_pl.bbox_bottom;
                check_distance_y = 20;
                break;
        }
        if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
            return true;
    }
}  () == true) && (waiter == 0 && !instance_exists(obj_dialogue)))  | 
    
    
    
        | 2 | 
            waiter = 1;  | 
    
    
    
        | 3 | 
        if (waiter > 0)  | 
    
    
    
        | 4 | 
        { | 
    
    
    
        | 5 | 
            scr_textscr_textfunction  scr_text()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
}  ();  | 
    
    
    
        | 6 | 
            with (msg)  | 
    
    
    
        | 7 | 
            { | 
    
    
    
        | 8 | 
                portrait = false;  | 
    
    
    
        | 9 | 
                sndfnt = 99;  | 
    
    
    
        | 10 | 
                message[0] = "* (It's a gun.)";  | 
    
    
    
        | 11 | 
                message[1] = "* (Take it?)";  | 
    
    
    
        | 12 | 
                if (outcome == 1 && message_current == 1)  | 
    
    
    
        | 13 | 
                { | 
    
    
    
        | 14 | 
                    if (global.player_weapon != "Wild Revolver")  | 
    
    
    
        | 15 | 
                    { | 
    
    
    
        | 16 | 
                        global.player_weapon = "Wild Revolver";  | 
    
    
    
        | 17 | 
                        audio_play_sound(snd_success, 1, 0);  | 
    
    
    
        | 18 | 
                        scr_textscr_textfunction  scr_text()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
}  ();  | 
    
    
    
        | 19 | 
                        message[2] = "* (Got the Wild Revolver!)";  | 
    
    
    
        | 20 | 
                    }  | 
    
    
    
        | 21 | 
                    instance_destroy(other);  | 
    
    
    
        | 22 | 
                    other.waiter = 0;  | 
    
    
    
        | 23 | 
                }  | 
    
    
    
        | 24 | 
                if (outcome == 2 && message_current == 1)  | 
    
    
    
        | 25 | 
                { | 
    
    
    
        | 26 | 
                    global.dialogue_open = false;  | 
    
    
    
        | 27 | 
                    other.waiter = 0;  | 
    
    
    
        | 28 | 
                }  | 
    
    
    
        | 29 | 
                if ((message_current + 1) == 1)  | 
    
    
    
        | 30 | 
                { | 
    
    
    
        | 31 | 
                    ch_msg = 1;  | 
    
    
    
        | 32 | 
                    ch[1] = "Yes";  | 
    
    
    
        | 33 | 
                    ch[2] = "No";  | 
    
    
    
        | 34 | 
                }  | 
    
    
    
        | 35 | 
            }  | 
    
    
    
        | 36 | 
        }  |