1 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} ()) |
2 |
scene = 1 |
3 |
if (scene == 1) |
4 |
{ |
5 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
6 |
with (msg) |
7 |
{ |
8 |
message[0] = "* (It's an empty swing.)" |
9 |
message[1] = "* (Hop on?)" |
10 |
ch_msg = 1 |
11 |
ch[1] = "Yes" |
12 |
ch[2] = "No" |
13 |
if (outcome == 1) |
14 |
{ |
15 |
other.npc_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
16 |
with (other.npc_clover) |
17 |
{ |
18 |
x_dest[0] = 247 |
19 |
y_dest[0] = 145 |
20 |
can_walk = true |
21 |
depth = 0 |
22 |
} |
23 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
24 |
other.scene = 2 |
25 |
} |
26 |
if (outcome == 2) |
27 |
{ |
28 |
other.scene = 0 |
29 |
global.dialogue_open = false |
30 |
} |
31 |
} |
32 |
} |
33 |
if (scene == 2) |
34 |
{ |
35 |
if (npc_clover.npc_arrived == true) |
36 |
{ |
37 |
npc_clover.action_sprite = true |
38 |
npc_clover.sprite_index = spr_pl_run_down |
39 |
npc_clover.image_index = 1 |
40 |
npc_clover.image_speed = 0 |
41 |
with (npc_clover) |
42 |
path_start(pt_clover_jump_swing, 1, path_action_stop, false) |
43 |
audio_play_sound(snd_playerjump, 1, 0) |
44 |
scene = 3 |
45 |
} |
46 |
} |
47 |
if (scene > 3 && scene <= 5) |
48 |
npc_clover.depth = -1000 |
49 |
if (scene == 3) |
50 |
{ |
51 |
with (npc_clover) |
52 |
{ |
53 |
if (path_position >= 0.5) |
54 |
depth = -1000 |
55 |
if (path_position == 1) |
56 |
{ |
57 |
sprite_index = spr_pl_up |
58 |
image_index = 0 |
59 |
image_angle = 270 |
60 |
audio_sound_gain(obj_radio.current_song, 0, 800) |
61 |
other.scene++ |
62 |
} |
63 |
} |
64 |
} |
65 |
if (scene == 4) |
66 |
{ |
67 |
if (keyboard_multicheck_pressed(0) || keyboard_multicheck_pressed(0)) |
68 |
{ |
69 |
scene++ |
70 |
npc_clover.sprite_index = spr_pl_run_down |
71 |
npc_clover.image_index = 1 |
72 |
npc_clover.image_speed = 0 |
73 |
with (npc_clover) |
74 |
path_start(pt_clover_jump_off_swing, 1, path_action_stop, false) |
75 |
audio_play_sound(snd_playerjump, 1, 0) |
76 |
} |
77 |
} |
78 |
if (scene == 5) |
79 |
{ |
80 |
if (npc_clover.path_position == 1) |
81 |
{ |
82 |
obj_pl.image_alpha = 1 |
83 |
instance_destroy(npc_clover) |
84 |
audio_sound_gain(obj_radio.current_song, 1, 800) |
85 |
timer = 15 |
86 |
scene++ |
87 |
} |
88 |
} |
89 |
if (scene == 6) |
90 |
{ |
91 |
if scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} () |
92 |
{ |
93 |
scr_cutscene_end() |
94 |
scene = 0 |
95 |
} |
96 |
} |