1 |
event_inherited() |
2 |
if (interact == 1) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* Oh, hello little one!" |
12 |
message[1] = "* Are you a friend of my son's?" |
13 |
message[2] = "* He's always making new# friends, I can't keep up." |
14 |
message[3] = "* In any case, make yourself at# home!" |
15 |
} |
16 |
npc_flag += 1 |
17 |
break |
18 |
case 1: |
19 |
with (msg) |
20 |
{ |
21 |
message[0] = "* I do hope Starlo grows out of# this state eventually." |
22 |
message[1] = "* He needs to find himself a# wife and settle down." |
23 |
message[2] = "* If only he won Ceroba's heart# back then..." |
24 |
message[3] = "* I think he was too shy to take# initiative, poor boy." |
25 |
message[4] = "* When she got engaged to# Chujin, he didn't set foot# outside for days." |
26 |
message[5] = "* I eventually had to tell him# to move on. It was very# difficult." |
27 |
message[6] = "* Sigh... heartbreak is always# tragic." |
28 |
} |
29 |
npc_flag += 1 |
30 |
break |
31 |
case 2: |
32 |
with (msg) |
33 |
{ |
34 |
message[0] = "* I better start thinking about# dinner..." |
35 |
message[1] = "* I wonder if Gilbert and Angie# are busy?" |
36 |
message[2] = "* Hmm... I'm sure they're free.# After all, there's never a bad# time for a BBQ!" |
37 |
} |
38 |
break |
39 |
} |
40 |
|
41 |
} |