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gml_Object_obj_dunes_tumbleweed_Step_0

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1
image_alpha += 0.025
2
if (image_alpha < 1)
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    return;
4
var roll_speed = 2.5
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image_speed = 0.4
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if ((y < 160 && y > 80) || y > 240)
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{
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    roll_speed = 4.5
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    image_index = 0
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    image_speed = 0
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    if (y > 380)
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        image_alpha -= 0.1
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}
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if (y > 240)
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    depth = 10000
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y += roll_speed
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if (y >= room_height)
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    instance_destroy()