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gml_Object_obj_ed_npc_Create_0

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1
event_inherited()
2
up_sprite = 141
3
right_sprite = 140
4
down_sprite = 142
5
left_sprite = 139
6
up_sprite_idle = 147
7
right_sprite_idle = 146
8
down_sprite_idle = 144
9
left_sprite_idle = 145
10
action_sprite = false
11
scene = 0
12
x_dest[0] = x
13
y_dest[0] = y
14
actor_speed = 3
15
axis_override = "nothing"
16
end_direction = "left"
17
walk_collider = -4
18
npc_voice_sfx = 104