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gml_Object_obj_el_bailador_dead_Create_0

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1
image_alpha = 0
2
image_speed = 0
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image_index = 0
4
script_execute(gml_Script_scr_enemy_defragment)
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if (!audio_is_playing(snd_monster_damage_death))
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    audio_play_sound(snd_monster_damage_death, 20, 0)