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gml_Object_obj_el_bailador_neutral_Create_0

(view raw script w/o annotations or w/e)
1
starting_point_x = x
2
starting_point_y = y
3
starting_point_xscale = 1
4
starting_point_yscale = 1
5
draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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draw_position_xscale = starting_point_xscale
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draw_position_yscale = starting_point_yscale
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damage_disjoint_x = 0
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damage_disjoint_y = 0
11
damage_disjoint_count = 0
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no_loop_damage_disjoint_count = false
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no_loop_create_clouds = false
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animating = false
15
image_speed = 0
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image_index = 0
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image_xscale = 1
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image_yscale = 1
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can_talk_no_loop = false
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image_alpha_immunity = false
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id_el_bailador_dance = -4
22
time_max_normal = 39
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time_max_critical = 30
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sign_modifier = 1
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time_elapsed = 0
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time_max = time_max_normal
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time_increase = 1
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max_rise = 0.025
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max_rise_ext = 0.02
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neutral_sprite = 1895