1 |
var enemy_dead = global.enemy_dead |
2 |
var enemy_spared = global.enemy_spared |
3 |
event_user(0) |
4 |
if (enemy_dead == true) |
5 |
{ |
6 |
x = starting_point_x |
7 |
y = starting_point_y |
8 |
image_xscale = starting_point_xscale |
9 |
image_yscale = starting_point_yscale |
10 |
instance_create(starting_point_x, starting_point_y, obj_el_bailador_dead) |
11 |
instance_destroy() |
12 |
return; |
13 |
} |
14 |
else if (enemy_spared == true) |
15 |
{ |
16 |
sprite_index = spr_el_bailador_spared |
17 |
x = starting_point_x |
18 |
y = starting_point_y |
19 |
image_xscale = starting_point_xscale |
20 |
image_yscale = starting_point_yscale |
21 |
image_speed = 0 |
22 |
image_index = 0 |
23 |
image_alpha = 0.5 |
24 |
if (no_loop_create_clouds == false) |
25 |
{ |
26 |
for (i = 0; i <= 11; i += 1) |
27 |
instance_create(x, (y - 22), obj_spare_cloud) |
28 |
} |
29 |
no_loop_create_clouds = true |
30 |
} |
31 |
if (damage_disjoint_count > 0) |
32 |
damage_disjoint_count -= 1 |
33 |
else if (enemy_dead == false && enemy_spared == false) |
34 |
{ |
35 |
if (global.current_hp_enemy <= 0) |
36 |
sprite_index = spr_el_bailador_dead |
37 |
else if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
38 |
sprite_index = neutral_sprite |
39 |
else |
40 |
sprite_index = neutral_sprite |
41 |
} |
42 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
43 |
{ |
44 |
time_elapsed = 0 |
45 |
sign_modifier = 1 |
46 |
damage_disjoint_count = 12 |
47 |
no_loop_damage_disjoint_count = true |
48 |
} |
49 |
else if (!instance_exists(obj_text_damage_count)) |
50 |
no_loop_damage_disjoint_count = false |
51 |
if (damage_disjoint_count == 12) |
52 |
damage_disjoint_x = -50 |
53 |
else if (damage_disjoint_count == 10) |
54 |
damage_disjoint_x = 50 |
55 |
else if (damage_disjoint_count == 8) |
56 |
damage_disjoint_x = -20 |
57 |
else if (damage_disjoint_count == 6) |
58 |
damage_disjoint_x = 20 |
59 |
else if (damage_disjoint_count == 4) |
60 |
damage_disjoint_x = -10 |
61 |
else if (damage_disjoint_count == 2) |
62 |
damage_disjoint_x = 10 |
63 |
else if (damage_disjoint_count == 0) |
64 |
damage_disjoint_x = 0 |
65 |
x = draw_position_x + damage_disjoint_x |
66 |
y = draw_position_y + damage_disjoint_y |
67 |
image_xscale = starting_point_xscale |
68 |
image_yscale = starting_point_yscale |
69 |
if ((!((instance_exists(obj_text_damage_count) && global.fight_number == 1))) && enemy_dead == false && enemy_spared == false && image_alpha > 0) |
70 |
{ |
71 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
72 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math) |
73 |
time_elapsed += time_increase |
74 |
if (time_elapsed >= time_max) |
75 |
{ |
76 |
time_elapsed = 0 |
77 |
sign_modifier = (-sign_modifier) |
78 |
} |
79 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
80 |
image_xscale = draw_position_xscale - animation_disjoint_yscale * (max_rise_ext / max_rise) |
81 |
animating = true |
82 |
} |
83 |
else |
84 |
animating = false |