1 |
scene = 2 |
2 |
if (global.route == 3) |
3 |
audio_play_sound(mus_elevator_broken, 1, 0) |
4 |
else |
5 |
audio_play_sound(mus_elevator, 1, 0) |
6 |
audio_play_sound(snd_rumble, 1, 1) |
7 |
if (global.dunes_flag[4] < 3) |
8 |
alarm[2] = 660alarm[2]scene = 3
shake_int = 4
audio_play_sound(snd_elevator_start, 1, 0)
audio_stop_sound(mus_elevator)
audio_stop_sound(mus_elevator_broken)
audio_stop_sound(snd_rumble)
darkness_alpha = 0 |
9 |
else |
10 |
alarm[2] = 90alarm[2]scene = 3
shake_int = 4
audio_play_sound(snd_elevator_start, 1, 0)
audio_stop_sound(mus_elevator)
audio_stop_sound(mus_elevator_broken)
audio_stop_sound(snd_rumble)
darkness_alpha = 0 |