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gml_Object_obj_elevator_controller_Alarm_2

related scripts: Alarm_0 • Alarm_1 • Alarm_2 • Alarm_3 • Create_0 • Draw_0 • Other_4 • Other_5 • Step_0

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1
scene = 3;
2
shake_int = 4;
3
audio_play_sound(snd_elevator_start, 1, 0);
4
audio_stop_sound(mus_elevator);
5
audio_stop_sound(mus_elevator_broken);
6
audio_stop_sound(snd_rumble);
7
darkness_alpha = 0;