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gml_Object_obj_elevator_controller_Alarm_2

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1
scene = 3
2
shake_int = 4
3
audio_play_sound(snd_elevator_start, 1, 0)
4
audio_stop_sound(mus_elevator)
5
audio_stop_sound(mus_elevator_broken)
6
audio_stop_sound(snd_rumble)
7
darkness_alpha = 0