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gml_Object_obj_elevator_controller_Create_0

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1
scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
2
elevator_shake_screen = false
3
shake_int = 4
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darkness_alpha = 0
5
last_room = room_get_name(room)
6
scene = 0
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depth = (-room_height)