scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }()
elevator_shake_screen = false
shake_int = 4
darkness_alpha = 0
last_room = room_get_name(room)
scene = 0
depth = (-room_height)