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gml_Object_obj_elevator_controller_Other_4

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if (room == rm_dunes_elevator)
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{
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    with (obj_pl)
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    {
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        direction = 270
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        image_alpha = 1
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        if (global.dunes_flag[4] >= 3 && global.party_member == noone)
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            x = 165
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        else
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            x = 150
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        if (global.party_member != noone)
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        {
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            if (!instance_exists(global.party_member))
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                instance_create(180, 130, global.party_member)
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            with (global.party_member)
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            {
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                x = 180
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                y = 130
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                dir_new[1] = 270
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            }
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        }
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        y = 130
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    }
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    alarm[0] = 30
alarm[0]

scene = 1 audio_play_sound(snd_elevator_start, 1, 0)
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}