1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (room == rm_battle) |
5 |
return; |
6 |
cutscene_wait(1) |
7 |
break |
8 |
case 1: |
9 |
cutscene_dialogue() |
10 |
with (msg) |
11 |
{ |
12 |
sndfnt = 108 |
13 |
message[0] = "* What are you thinking!?" |
14 |
message[1] = "* I know they started the# fight but we don't know# the situation!" |
15 |
message[2] = "* What if it was a glitch# in their programming?" |
16 |
message[3] = "* ..." |
17 |
message[4] = "* These bots are# antiques. " |
18 |
message[5] = "* We have no right to# destroy them, got that?" |
19 |
message[6] = "* ...Sigh." |
20 |
if (global.sworks_flag[4] == 0) |
21 |
{ |
22 |
message[7] = "* Why are we in this# situation to begin with?" |
23 |
message[8] = "* I thought Axis said he# was the last of his# kind..." |
24 |
message[9] = "* Wait... " |
25 |
message[10] = "* He introduced himself# as \"Model 014\"." |
26 |
message[11] = "* There must have been 13# other guard-bot# prototypes." |
27 |
message[12] = "* I suppose only one is# still functioning." |
28 |
message[13] = "* Still, this thing# definitely wasn't a# guard-bot..." |
29 |
message[14] = "* We don't know how many# other robot types are# out there." |
30 |
message[45] = "* We'll figure it out in# due time, I'm sure." |
31 |
message[16] = "* Just... don't do# anything stupid." |
32 |
prt[7] = 371 |
33 |
prt[8] = 371 |
34 |
prt[9] = 370 |
35 |
prt[10] = 371 |
36 |
prt[11] = 377 |
37 |
prt[12] = 377 |
38 |
prt[13] = 371 |
39 |
prt[14] = 370 |
40 |
prt[15] = 370 |
41 |
prt[16] = 368 |
42 |
} |
43 |
else |
44 |
{ |
45 |
message[7] = "* Just... don't do# anything stupid." |
46 |
prt[7] = 368 |
47 |
} |
48 |
prt[0] = 366 |
49 |
prt[1] = 368 |
50 |
prt[2] = 368 |
51 |
prt[3] = 394 |
52 |
prt[4] = 377 |
53 |
prt[5] = 370 |
54 |
prt[6] = 377 |
55 |
} |
56 |
break |
57 |
case 2: |
58 |
global.sworks_flag[4] = 1 |
59 |
cutscene_end() |
60 |
break |
61 |
} |