sprite_index = spr_exclamation_mark_yellow
image_speed = 0.5
image_index = 0
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }()
audio_play_sound(snd_encounter, 1, 0)