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gml_Object_obj_exclamation_mark_fake_Create_0

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1
sprite_index = spr_exclamation_mark_fake_yellow
2
image_speed = 0.5
3
image_index = 0
4
scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
5
audio_play_sound(snd_encounter, 1, 0)