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gml_Object_obj_factory_02_controller_02_Create_0

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scene = 0
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cutscene_timer = 0
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cutscene_music = -4
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draw_alpha = 0
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if (global.sworks_flag[36] >= 2)
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{
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    if (global.sworks_flag[36] == 2)
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    {
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        obj_steamworks_factory_02_face.sprite_index = spr_steamworks_38_face_talking
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        obj_steamworks_factory_02_face.image_index = 0
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    }
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    scene = 100
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}