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gml_Object_obj_factory_02_conveyor_belt_panel_2_Step_0

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switch scene
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{
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    case 0:
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        if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
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        {
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            if (global.sworks_flag[36] == 2)
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            {
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                cutscene_dialogue_special("swirl", 65280)
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                with (msg)
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                {
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                    message[0] = "* Remember, the passcode is#  " + global.factory_code + "."
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                    position = 0
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                }
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                break
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            }
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            else
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            {
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                scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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                with (msg)
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                    message[0] = "* No response."
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                break
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            }
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        }
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        else
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            break
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    case 1:
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        scene = 0
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        break
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}